Science, Technology, Engineering, Art, and Math (STEAM)
Game Design & Theory
Does a certain player always have an advantage, no matter the behavior of the other players? Or is the game always balanced, as long as the players involved make intelligent decisions most of the time? This Session will draw from the fields of Mathematics and Computer Science to understand the decision making science for not just humans, but computers, too.
The computer gaming industry is enormous — it’s estimated to be a $150 billion market in 2019. In this session, participants will learn the fundamentals of the convergence of brain, body and behaviors of elite esports athletes to serve as a platform for adopting innovative, at-scale approaches to students outcome.
Interested in learning how Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) content is created from inception to delivery and how the 360 environment, immersive and interactive content are integrated with narrative story development and design. Throughout the session, leading our expert coach will cover all stages of the process.
In this session, students will create a VR simulated environment for exploring computer science concepts in the same way they interact with the real world. We will make the concepts visual, tangible, and responsive, which makes it easier for learners to develop transferable skills in high demand 21st century disciplines and careers.
VR & AR Platforms
Enterprise applications for immersive technologies are growing rapidly and on the cusp of mass adoption. Virtual, mixed, and augmented reality (known as VR, MR, and AR, respectively) are together expected to become a $108 billion industry by 2021. Throughout the program, students will be exposed and guided toward building for immersive platforms.
Key Dates and Event Agenda
The STEAM In The Game summer camp is scheduled for December 05 & 06, 2020 from
10:00 AM - 2:00 PM (PST) | 12:00 PM - 5:00 PM (EST)
Application OPEN 30 October 2020
Application CLOSE 21 November 2020
Announcement NOTIFICATION 23 November 2020
Team Bracket Announcement 28 November 2020
KICKOFF 05 December 2020
STEAM and Functional Decomposition
Kickoff the Game Design Sprints
Introduction to Platform
Game Design Mini-Challenge
Recap & Wrap-up
Welcome Back & Recap
Game Design Mini-Challenge
Live Broadcast Semi-Final and Final
(play with eSports Pros)
* Aged 13 to 18: born between October 1, 2002 and October 1, 2007 for the 2020-2021 program
* A current high school student at the time of application
* Attend middle or high school
- High Speed Internet
- Laptops/Desktops with Windows/Mac
- Camera on Device
BASIC REQUIREMENTS FOR TOURNAMENT
Students will be selected to play in the game, which will be reflected on the tournament bracket that will be announced as soon as students sign-up.
- Game: NBA2K
- XBox One or Play Station 4 (PS4)
- Gamer Tag/ID
How Many Students will be Selected for the Tournament?
16 Bracket Exhibition tournament will be played; 8 players vs 8 semi-pros.
You will be given opportunities to receive training or coaching from experts in gaming, professional gamers, and educators who teach aspects of gaming during our speed mentoring sessions.
Please do not accept this invitation for the program if you expect you are not able to attend all 2-days. On your first day and last day, we have several short questions we would like you to answer to make sure we deliver what you need and expect.
The team that is listed first is considered the hosting team. In playoffs the higher seed is the hosting team. The hosting team will be responsible for setting up the game lobby with the correct settings and inviting the opposing team. Players should always screenshot the head to head screen to provide evidence of both players screen names and team selections and also give a timestamp of when the match began.
Best of 1
Game Style: Standard
Time Limit: 5 Minutes per Quarter
Teams: All-Star Teams, All-Time Teams, and History Teams are not allowed. Only Current Teams are allowed. Players may not pick the same team as their opponent. (No mirror matches)
Hosting team chooses team first.
Google Stadia Unit
XBox Live Access Pass
Strong TIES at Unity Developer’s Day 2021 in Los Angeles
Strong TIES Investment Partners
Strong TIES Community Partners